![]() It might be just my poor boomer eyesight, but i feel like you could easily make them 1.25x - 1.5x the size, they look very well and being the size they are i struggled with recognizing what ever some things are supposed to be. Character Portraits in conversations/events could be bigger. So hovering over the Black Hole sign will show Black Hole Tooltip. Perhaps consider making it a toggleable, draggable window so user can reposition it at will?Īlternatively, instead of using a Legend: When you mouse-over a sign on the Map, it will just show the tooltip of what that sign is. Right now toggling the Legend, makes it be somewhere bottom-middle-ish position on screen. Map Legend could be docked to bottom left side of the screen and be toggleable, so i can decide whether it should always be on screen and get rid of it at will. The few things i wished about UI being different: ![]() ![]() It looks impressive and immersive, i had very few issues with the UI and generally had a positive experience. Thank you for uploading the Demo, i gave it a fair try and since Devs deliberately pointed out they wished for FTL2 and this is what they are going for, my feedback is heavily influenced by drawing parallels from this Demo to FTL1.įirst of all, well done on the visual side.
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